Not So Different
Not So Different (working title)
submission for the PIGSquad Summer Slow Jam
June 2020 - Turn-based Games - "Alternate Timeline"
Code and Gameplay: Tim Volpe (LZorro)
Art and Story: nstasio
Controls
Overworld: use Arrow keys to move, press X when adjacent to an island to start combat
Combat:
You (the blue player) start your turn by rolling 3 6-sided dice.
Click each dice to spend it for an action:
- Move - you will move in the selected direction the die's number of spaces
- Attack - you will attack an adjacent enemy for the die's number in damage
- Defend - The next attack to hit you will be reduced by this die's number
- You can only spend 1 die for Defend per turn
The enemy then takes their turn in a similar fashion
This is a prototype to show off the turn-based combat. Still some bugs to work out!
Future items to add:
- Goons - smaller enemies that appear in combat to provide greater challenge
- Better art and animations - there's meant to be some!
- Story - This game was conceived to present a story between battles
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